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An elite government initiative tasked with responding to unknown infectious outbreaks, were quarantined when their lab’s isolation fail safe was triggered.

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The CIA is closing in, you have one hour to determine who the real terrorists are, or you will be taken into custody.

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On the morning of your meeting with Microzonn, you have been deceived by a competitor, and find yourself locked in a hotel room from the outside.

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Deactivate a very powerful nuclear device created by one of the world’s most brilliant and notorious villains, The Jester.

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You have been captured by the KGB, can you escape this blacksite before it is too late?

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Locked in a previously undiscovered chamber in an abandoned building you must escape before it is leveled.

QUARANTINE

23 hours ago, the members of an elite government task force, which responds to unknown infectious outbreaks, were quarantined when their lab’s isolation failsafe was triggered. Now, a system error has compromised the facility’s air supply and communications, leaving the staff trapped inside those rooms with air running out and no way to call for help.

Your mission is to enter the lab, discover the cause of the quarantine, and deactivate the system before you and everyone inside suffocates.

Max Players: 4
Min Players: 2
Min Age: 13 or older recommended

Private Party: 4

Price: $30/person

Scary? No. Realistic? Sort of…

PHYSICAL60%
60%
KNOWLEDGE80%
80%
TEAMWORK80%
80%
DIFFICULTY100%
100%
INTENSITY60%
60%

TIMEBOMB

As the nation’s top bomb experts and encryption specialists, you have been assembled for what may be your most dangerous mission: to deactivate a very powerful nuclear device created by one of the world’s most brilliant villains, The Jester. This is an all-or-nothing scenario with only two possible outcomes: 100% success or unmitigated failure! Will the team succeed or will this be the day of reckoning for you and thousands of innocent souls? Only time will tell…

Max Players: 12*
Min Players: 6
Min Age: 16 or older recommended

Base Price (1-6 Players): $192/room
7 Players – $30/person
8 Players – $28/person
9 Players – $26/person
10 Players – $24/person
11 Players – $23/person
12 Players – $22/person

*All sessions booked are GUARANTEED private, regardless of number of participants.

Scary? No. Realistic? Sort of…

PHYSICAL60%
60%
KNOWLEDGE80%
80%
TEAMWORK100%
100%
DIFFICULTY50%
50%
INTENSITY100%
100%

Note – As a reminder, TIMEBOMB is portable and is available for remote booking at corporate sites or for private parties. After you click “Book Now!” select “Mobile Escape Places” to choose your time. In the words of one of our beta teams, “It’s without a doubt the most intense team building escape scenario we’ve ever done!”

MARKOV’S ENDGAME

Markov, an Ex-Russian spy, was previously retained by the CIA to work with your team (CIA team) to steal sensitive intelligence information. He deceived your team and kept the information, as well as jewels, from the heist. The CIA considers Markov and your team equally culpable. You have been in hiding. Now the CIA thinks that your team (together with Markov) are responsible for numerous terrorist strikes.

The CIA is closing in, you have one hour to determine who the real terrorists are, or you will be taken into custody.

Max Players: 8
Min Players: 2 (4 recommended)
Min Age: none

Private Party Minimum: 2

Price: $30/person

Scary? No. Realistic? Yes

PHYSICAL60%
60%
KNOWLEDGE80%
80%
TEAMWORK90%
90%
DIFFICULTY85%
85%
INTENSITY60%
60%

BLACKSITE

You and your fellow CIA agents have been working in Russia but believe that your cover was blown. As you’re attempting to flee Moscow to safety, you’re captured by the KGB and taken to a remote location in Siberia for questioning. Can you escape before it’s too late?

Max Players: 10 (2 rooms of 5 players each)
Min Players: 4
Min Age: None

Private Party Minimum: 6

Price: $28.00/person

Scary? No. Realistic? Very

Note: This room requires you to start out having one hand restrained. Additionally, participants work together, but in two different rooms to solve this escape experience.

PHYSICAL60%
60%
KNOWLEDGE60%
60%
TEAMWORK100%
100%
DIFFICULTY60%
60%
INTENSITY80%
80%

THE CHAMBER

You and your work crew are making a last sweep of an abandoned building’s rooms before it’s leveled, when you come across a previously undiscovered chamber within the building’s structure. The chamber seems to contain a fascinating collection of artifacts, past, present, and perhaps even future… What does it all mean? Unfortunately, the door has closed behind you and locked, leaving all of you trapped with only minutes before auto-detonation occurs. Clues for your escape and ultimate survival are contained within the chamber, but will your crew be able to decipher them and escape in time?

Max Players: 12*
Min Players: 1 (recommended 4)
Min Age: None

Private Party Minimum: 8

Price: $28.00/person

Scary? No.

*Note – This room is designed to be a competition room (up to 6 vs 6)

PHYSICAL60%
60%
KNOWLEDGE100%
100%
TEAMWORK100%
100%
DIFFICULTY65%
65%
INTENSITY80%
80%

MICROZONN RUSE

You and your team have a very important meeting in a little over 1 hour and 15 minutes with tech giant Microzonn. You are to make the final presentation for your innovation to improve Microzonn’s most important product. It is the opportunity of a lifetime. On the very morning of your meeting, you have been deceived by a competitor, and find yourself locked in a hotel room from the outside. The room phone has been redirected to a sinister party who may or may not be able to help. There is a key somewhere in the room that will let you out, but solving the clues to find the key will take all of the combined  mental resources of your team.

Max Players: 8
Min Age: none

Private Party Minimum: 2

Price: $28.00/person

Scary? Not at all

PHYSICAL60%
60%
KNOWLEDGE80%
80%
TEAMWORK80%
80%
DIFFICULTY50%
50%
INTENSITY60%
60%
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